This page has two sections, PROPOSED and ACCEPTED. Once most folks have OK'ed a rule change, it will become a house rule for the group.
CURRENTLY **************************************** This feat currently requires a good alignment. | PROPOSED **************************************** Remove the alignment restriction. |
CURRENTLY **************************************** Most Exalted classes require one of the following feats: "Knight of the Stars", "Favored of the Companions", or "Servant of Heavens". These RP feats give a +1 luck bonus to any roll 1/day. | PROPOSED **************************************** Replace these feats with "True Believer". A True Believer can use his/her deities artifacts. Also, once per day, he/she gains a +2 bonus to any saving throw. |
CURRENTLY ***************************************** Each class gets a certain number of skills each level. | PROPOSED **************************************** |
PREVIOUSLY **************************************** Some classes require Toughness, or give Toughness as a bonus feat. | UPDATED **************************************** Replace this requirement/bonus with Improved Toughness. |
PREVIOUSLY **************************************** Unlike most base races, elves do not have weapon familiarity with any of the Elf named weapons. Examples of this are Weapon Familiarity: Dwarven Waraxes and Dwarven Urgroshes for Dwarves, and Weapon Familiarity: Gnome Hooked Hammers for Gnomes. | UPDATED **************************************** Elves now have a new racial ability: Weapon Familiarity: Elves may treat elven lightblades, elven thinblades, and elven courtblades (See Chapter 7: Equipment and Magic, in the Races of Wild) as martial weapons, rather than exotic weapons. |
Prerequisites: Proficiency with Spiked Chain
Benefit: As a Swift Action, you can switch between using a chain as a reach weapon and using it as a double weapon. When the chain is used as a double weapon, it has the following changes:
Reach: 5' (melee)
Damage: 2d4/2d4
The off-hand attack is considered to be made with a light weapon for the purposes of Two-Weapon Fighting penalties.
Normal: The Spiked Chain cannot be used as a double weapon.
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