| Forum Home > Tier Discussion > Improving Low-Tier Classes | ||
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Administrator Posts: 507 |
Now that we have a sense of what low tier classes are like, is anyone interested in trying to create alternative rules to improve those classes, so that the gestalt system eventually goes away? Ideas: Example: The above is just for reference. So, thoughts? | |
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Site Owner Posts: 463 | I think that, while it is an interesting concept, what we have now works well. It seems like a great deal of work to essentially make x new classes. | |
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-- ...imaninja...
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Administrator Posts: 507 |
As a compromise, I'd like to look at a select few classes that could/should be improved to make them a little better in their tier. Specifically: These are all low tier 4 or T5 classes. Changes could be made to bring them to T4 high or T3. | |
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Administrator Posts: 507 |
*BUMP* Attn: SEV | |
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Site Owner Posts: 463 |
Bleah after work today | |
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-- ...imaninja...
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Site Owner Posts: 463 |
Baba: Ranger: I would rather not touch the animal companion, as the only class that gets it besides the ranger is the druid, and there is a notable difference in the connection with nature between a ranger and the druid. Maybe favored enemy more often and/or Focus/Spec/GFocus/GSpec for free when fighting using chosen wepon style. Also, change granted bonus feats for ranged. Manyshot and Rapid shot are similar mechanics (getting extra attacks and the such) so maybe Rapid Shot -> Improved Rapid Shot -> Improved Precise Shot. Hexblade: I like all of the wizard's updates to the class except one. To my knowledge, there is no other ability that does not count if used if it doesnt work, and I dont think this should be implimented. They are a cha based caster so will have a good charisma modifier, so, as a swift action, can throw their curse. They should not get the use back if the saving throw is made. Ninja: Replace Sudden Strike with Sneak Attack, at same progression, and change skill points to 8+ int mod (realistically, a standard ninja would have at least 6-9 of their class skills to be an effective ninja, so I dont see the problem with bumping their skill loadout, especially without the extra 2 skill points homebrew errata) Knight: Samurai: I honestly have no idea what to do with this. Its bad and I dont see how its flavor is different than that of a Lawful Fighter This post is in edit as I get the chance to update it. | |
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-- ...imaninja...
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Administrator Posts: 507 |
Baba: Changes to rage mechanic: Ranger: Druid level for animal companion ability is treated as Ranger Levels -4. Ranger gains both combat styles. At level 2, 5, 8, 11, 14 and 17, the ranger advances his combat syle. He may choose at each level to advance either ranged combat or dual wielding. He must have basic before taking improved in either skill, and improvedin one, and basic in the off skill before taking Master. Hexblade: Good Fortitude save * Curse ability usable 3 + the hexblade's Cha modifier per day * Curse ability usable as a swift action * * Ability to cast in light or medium armor and while carrying a light shield or buckler * At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at levels 8, 11, 14, and 18. Ninja: Replace Sudden with Sneak. Skiill point mod is 8+int.???? (I'm still leary of this one. I'm worreid that the ninja will eclipse the rogue as the premire skills character, which is not my intent. Thoughts? For every 5 points of your healing ability you expend, you can cure 1 point of ability damage or remove the dazed, fatigued, or sickened condition from one individual. For every 10 points of your healing ability you expend, you can remove the exhausted, nauseated, poisoned, or stunned condition from one individual. For every 20 points of your healing ability you expend, you can remove a negative level or the blinded, deafened, or diseased condition from one individual. No more remove disease/week. | |
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