| Forum Home > Homebrew/Rules Discussion > Diplomacy Rule Change | ||
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Administrator Posts: 27 |
Here is the link to the Diplomacy rule change proposed by Rich Berlew (of OotS). | |
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Administrator Posts: 507 |
I like it. It's not a "make people like you", it's a "get people to do things with/for you" Summary: DC = 10 + 1/2 highest level + highest WIS mod of the group you want o persude Circumstance modifiers to roll: -10 to -5: Enemy or hostile -5 to 0: Negative neutral 0 to +5: Positive neutral +5 to +10: Friend or Ally +10 to +5: High Benefit to the other party +5 to 0: Moderate Benefit to other party 0 to -5: Moderate Risk to other party -5 to -10: Huge risk to other party. | |
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Administrator Posts: 507 |
That seems rather easy. to work with. | |
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Site Owner Posts: 463 |
hmm the only thing i would change with that would be the highest (level+wis mod) person. If there was the king (20th level, +2 wis mod) and his high priest (15th level, +5 wis mod), you wouldnt take 20+5 (king level, priest wis), it would be the better of 20+2 (king's bonus) or 15+5 (priest's bonus). | |
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-- ...imaninja...
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