| Forum Home > Character Concept > Oh god Dylan, What have you done - Dylan's Character concepts | ||
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Member Posts: 14 |
Shutdown Monk: Human monk, high strength, lots of unarmed strike damage human bonus feat: Combat Expertise lvl 1 feat: Power Attack monk bonus feat 1: Combat Reflexes Monk bonus feat 2: Dodge lvl 3 feat: Stand Still lvl 5 feat: Steady Engagement Monk bonus feat 3: Improved Trip lvl 7 feat: Vicious Stomp lvl 9 feat: Greater Trip Monk bonus feat 4: Improved Critical lvl 11 feat: Punishing Kick Traits: Cadidate for Perfection or Bullied, and Opportunistic Slayer In combat use Flurry of Blows with unarmed strikes using a Punishing kick and/or trip attempt to get the enemy prone. This provokes 2 attacks of opportunity. Once the enemy is prone, they take a -4 penalty for the rest of your flurry attacks. On the enemy's turn they stand up, provoking an attack of opportunity. If the enemy attacks, you take 1 hit and repeat your actions again. If the enemy decides they are fucked and try to run, you use stand still to stop the retreat, this gives you a free trip attempt and 2 attacks of opportunity. Then on your turn, all of your flurry attacks are on a prone target. | |
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Member Posts: 14 |
Windmill Alchemist Human alchemist, high intelligence and dexterity Human bonus feat: Two Weapon Fighting lvl 1 feat: Point Blank Shot lvl 2 discovery: Tanglefoot Bomb lvl 3 feat: Deadly Aim lvl 4 discovery: Explosive Bomb lvl 5 feat: Rapid Shot lvl 6 discovery: Preserve Organs lvl 7 feat: Precise Shot lvl 8 discovery: Fast Bombs lvl 9 feat: Improved Two Weapon Fighting lvl 10 Discovery: Mumification Important Items: Unstable accelerant, bomb launcher, belt of dex +2, headband of int +2 Average damage per round at lvl 9, assuming DEX 20 and INT 22: ((3.5 x 6) + 13) = 34 damage per bomb, x 5 bombs = 170 (95 splash) Average damage per round at lvl 9, assuming above stats and targeted bomb admixture for single target damage: ((3.5 x 6) + 19) = 40 damage per bomb, x 5 bombs = 200 Estimated AB: bab 6 + dex mod 5 + mutagen 2 + point blank shot 1 + throw anything= 15/10 - deadly aim 3 - two weapon 2/5 - rapid shot 2 = +8, +8, +8, +3, +3 vs touch ac Estimated average damage at lvl 20 assuming INT 24: ((3.5 x 11) + 20) = 58.5 per bomb, x 7 bombs = 409.5 | |
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Member Posts: 14 |
Dual Polearm Barbarian Human Barbarian, moderatly high Dexterity, high Strength Human bonus feat: Two weapon fighting lvl 1 important class abilities: Rage lvl 1 feat: Combat expertise lvl 2 important class abilities: Jotungrip lvl 3 feat: Double Slice lvl 3 Fighter bonus feat: Improved Trip lvl 4 Fighter bonus feat: weapon Focus lvl 5 feat: Combat Reflexes lvl 6 Fighter bonus feat: Improved Two Weapon Fighting lvl 7 feat: Martial Versatility lvl 8 Fighter bonus feat: Weapon Specialization lvl 9 feat: Martial Versatility lvl 10 Fighter bonus feat: Greater Trip lvl 11 feat: Two Weapon Rend lvl 12 Fighter bonus feat: Greater Two Weapon Fighting lvl 13 feat: Power Attack Prefered weapons: Guisarme and Ransuer In combat first attempt to trip the enemy, should be pretty easy with high strength, geater trip, rage, and full BAB. Greater trip gives you an attack of opportunity (at lvl 15 one attack from each weapon from Equal Opportunity). On the enemies turn, he stands up provoking an attack of opportunity (or two). As your attack of opportunity make a disarm attempt. Keep in mind all this is happening at 10 foot reach. At this point the enemy can do one of 4 things;
On your turn, if your enemy is prone, stab him repeatedly with 2d4 + rage strength damage polearms. If he is not prone, trip him with your first attack. This provokes an attack of opportunity (or two), and then you can stab him repeatedly.
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Site Owner Posts: 463 |
<-- Approve of this thread | |
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-- ...imaninja...
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Member Posts: 14 |
The Land Speed Record Druid Druid Animal Companion Trait: Lightning Rider +10ft Antelope 60ft Plains druid archetype +10ft Racer companion archetype +10ft Slipstream spell +10ft/20ft Sprint feat 1: aditional traits Charger +10ft Restless Hunger +10ft feat 2: fleet +5ft feat 3: fleet +5ft feat 4: fleet +5ft feat 5: fleet +5ft feat 6: fleet +5ft feat 7: fleet +5ft feat 8: fleet +5ft Horseshoes of speed +30ft
Antelope base speed 60ft + horseshoes of speed 30ft + fleet x7 35ft + plains druid 10ft + racer 10ft + slipstream spell 20ft = base speed 165ft; + while charging, Lightning rider 10ft + charger 10ft + Restless hunger 10ft = Charging speed of 195ft 195ft + Sprint x10 = 1,950ft per 6 seconds; 1950 x 600 (rounds in an hour) = 1,170,000ft per hour 1170000 divided by 5280 (feet in a mile) = 221.59 mph | |
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Member Posts: 52 |
This is the most disturbing thread I've come accross on the internet today.... ....and its awesome. | |
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-- Never sorrow, only glory.
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Member Posts: 14 |
Super Cheesy Instant Murder Assasin High wisdom, High strength, evil lvl 1, Monk, bonus feat: anything Sneak attack lvl 1 feat: Power attack lvl 2, Vivisectionist: 1d6 lvl 3, Greensting Slayer, feat: Cornugon Stun 2d6 lvl 4, Rogue: 3d6 lvl 5, Rogue, feat: Mantis Style lvl 6, Rogue: Combat trick: exotic weapon pro. Seven branched sword 4d6 lvl 7, Assassin, feat:: Dastardly Finish 5d6 lvl 8, Slayer: lvl 9 feat: Merciless Butchery Seven branched sword (SBS): exotic 2 handed weapon. 1d10 damage, x3 critical Declare the enemy a studied target. Use a stunning fist through the SBS, if the enemy fails its save it is stunned. Per merciless Butchery, swift action coup de grace with power attack. Booya, one round kill. That said, the downside is that at 9th lvl your BAB is 4. | |
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